Air Inferno
| Air Inferno | |
|---|---|
Arcade flyer | |
| Developer(s) | Taito |
| Publisher(s) | Taito |
| Designer(s) | Tsukasa Fujita Toshiaki Tsukano |
| Platform(s) | Arcade |
| Release | |
| Genre(s) | Flight simulator |
| Mode(s) | Single-player, |
| Arcade system | Taito Air System |
Air Inferno is a 1990 flight simulation arcade video game developed and released by Taito, in Japan, Europe and North America. A spin-off from Taito's Landing series, Air Inferno is an aerial firefighting simulation that involves piloting a helicopter on various rescue missions, shooting a fire extinguisher to extinguish flames while rescuing civilians.
Like its predecessor Top Landing (1988), Air Inferno uses flat-shaded, 3D polygon graphics. Both games run on the Taito Air System hardware which uses 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25 (24 MHz) digital signal processor as GPU. The game comes in two types of arcade cabinets: a deluxe motion simulator cockpit cabinet and a standard cockpit cabinet.