Zone of Faith (5e Spell)

Zone of Faith
3rd-level Divination
Casting time: 1 action
Range: Self (30-foot cylinder)
Components: V,S,M (a symbol of faith)
Duration: Concentration, up to 1 minute

When you cast this spell, you create an area where the powers of your chosen god hold more sway than they usually have. Choose a divine entity. All creatures in this zone that are the same alignment as the divine entity gain advantage on all saving throws and skill checks. All creatures that have the exact opposite alignment as the chosen god must make a Wisdom saving throw. On a failed save, the creature gains disadvantage on all saving throws and skill checks. If the alignment of the god chosen is Neutral, then you may chose a non neutral alignment (Lawful Good, Chaotic Good, Lawful Evil, and Chaotic Evil) that will get disadvantage. Unaligned creatures are not effected by this spell


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the range is increased by 10ft for each level above 1st

3.00
(one vote)

Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Paladin

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.