Zip Slasher (5e Creature)

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Zip Slasher

Small fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 105 (14d6 + 56)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 8 (-1) 16 (+3) 15 (+2)

Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal
Challenge 7 (2,900 XP)


Ambusher. The zip slasher has advantage on attack rolls against any creature it has surprised.

Blood Frenzy. The zip slasher has advantage on melee attack rolls on any creature that doesn't have all its hit points.

ACTIONS

Multiattack. The zip slasher can make two attacks.

Slash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

BONUS ACTIONS

Aggressive. The zip slasher moves up to its speed toward a hostile creature that it can see.

REACTIONS

Parry. The zip slasher adds 3 to its AC against one melee attack that would hit it. To do so, the zip slasher must see the attacker and be wielding a melee weapon.

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