Zaratar (5e Creature)
Zaratar
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Gargantuan aberration, chaotic evil Armor Class 21 (natural armor)
Saving Throws Int +19, Wis +19, Cha +19 Legendary Resistance (3/Day). If Zaratar fails a saving throw, he can choose to succeed instead. Magic Resistance. Zaratar has advantage on saving throws against spells and other magical effects. ACTIONSBite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (10d4 + 3) piercing damage Ocular Beam. Zaratar shoots three of the following magical beams at random (reroll duplicates), choosing one to three targets he can see within 200 feet of him: 1. Fire Beam. The targeted creature must succeed on a DC 24 Dexterity saving throw or take 55 (10d10) fire damage. BONUS ACTIONSOcular Restoration. If Zaratar has fewer than 200 hit points remaining, he destroys one of his eyes and regains 150 hit points. If Zaratar has no more eyes he dies. LEGENDARY ACTIONSZaratar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zaratar regains spent legendary actions at the start of his turn. Beam. Zaratar uses one random Ocular Beam. |
Zaratar is a gargantuan blob of meat with eight eyes placed all over his face. He is a being of pure evil whose sole purpose is to bring suffering to the world. |
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