Young Dust Garther (5e Creature)

Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

Young Dust Garther

Huge monstrosity, chaotic neutral


Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 22 (+6) 7 (-2) 14 (+2) 17 (+3)

Saving Throws Str +11, Con +11, Wis +7
Skills Athletics +11
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Garther
Challenge 15 (13,000 XP)


Crushing Size. If the garther moves through a Large or smaller creature's space on it's turn, the creature takes 22 (4d10) bludgeoning damage and must succeed on a DC 19 Strength saving throw or be knocked prone.

Magic Resistance. The garther has advantage on saving throws against spells and and other magical effects.

ACTIONS

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target must succeed on a DC 19 Strength saving throw or be knocked prone.

Constrict. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage, and the target is grappled (escape DC 19). The garther can only have one creature grappled at a time.


A dust garther is a dust-colored, wormlike creature with quite a few legs, and immense strength. All garthers hatch as 20-foot long creatures with limited abilities. But, over hundreds of years, a garther becomes enormous, with extreme power and strength. Also see Dust Gartherr Lifespan.


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