Wolf Zombie (5e Creature)

Wolf Zombie

Medium undead, neutral evil


Armor Class 10 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 14 (+2) 3 (-4) 8 (-1) 5 (-3)

Saving Throws Wis +1
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/4 (50 XP)


Keen Hearing and Smell. The zombie has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


A wolf with the Zombie template applied to it.

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