Werepyre, Sabre (3.5e Template)

Werepyre

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

3e Summary::A Werepyre is a were-vampire of sorts, it can change into an animal form and suck your blood at the same time.

Creating a Werepyre

Werepyre is an inherited template that can apply to humanoids. It is effectively a mix of a vampire and lycan. They don't have a hybrid form but gain any abilities in human form instead.

Size and Type

Size and type of base creature.

Hit Dice

As base creature.

Speed

As base creature if in non-animal form, as animal in animal form.

Armor Class

+4 Natural Armor

Attack

Gains the animals attacks if in animal form.

Full Attack

As animal or base creature.

Special Attacks

A Werepyre retains the special attacks of the base creature or base animal, depending on which form it is using, and also gains the special attacks described below.

Energy Drain (Su): Living creatures hit by a Werepyre’s natural attacks gain two negative levels. For each negative level bestowed, the Werepyre gains 5 temporary hit points. A Werepyre can use its energy drain ability once per round.

Special Qualities

A Werepyre retains all the special qualities of the base creature and the base animal, and also gains those described below.

Alternate Form (Su): A Werepyre can assume the form of a specific animal (as indicated in its entry). It does not assume the ability scores of the animal, but instead adds the animal’s physical ability score modifiers to its own ability scores. Changing to or from animal form is a standard action.

Damage Reduction (Su): A Werepyre in animal has damage reduction 10/silver and magic. A Werepyre's natural weapons while in animal form are treated as magic weapons for the purpose of overcoming damage reduction.

Low-Light Vision (Ex): A Werepyre has low-light vision in animal form.

Fast Healing (Ex): In Animal form a Werepyre heals 5 points of damage each round.

Abilities

+2 Strength, 2 Charisma and 2 Intelligence

When in animal form gain bonus to physical scores as animal scores 10.

Skills

As base creature.

Feats

As base creature.

Environment

As base creature or animal.

Organization

None.

Challenge Rating

..

Treasure

..

Alignment

Any.

Advancement

Charachter Class.

Level Adjustment

+2



Back to Main Page 3.5e Homebrew Creatures Templates

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.