Weapons and Armor (Berserk Supplement)

Weapons

While Renaissance weapons, such as pistols and muskets (DMG pg. 268) and handheld cannons could technically be created, they and their ammunition are not widely produced and utilized.

Simple Melee Weapons Cost Damage Weight Properties

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Chakri5 gp1d4 slashing ½ lb.Finesse, hidden, light, thrown (range 20/60)
Clawed Glove3 gp1 slashing1 lb.Finesse, glove, light
Simple Ranged Weapons Cost Damage Weight Properties

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Throwing Knife1 sp1 piercing1 lb.Light, thrown (30/60)
Wrist Bow100 gp1d4 piercing3 lb.Ammunition (range 20.80), light, reload (6), [[Firearms (5e Variant Rule)|short burst (2), glove
Martial Melee Weapons Cost Damage Weight Properties

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Broadsword20 gp2d4 slashing3 lb.
Kettenhund10 gp1d6 piercing8 lb.Thrown (20/40), Returning, special
Man Catcher25 gp1d4 bludgeoning2 lb.Two-handed, reach, special
Martial Ranged Weapons Cost Damage Weight Properties

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Chakram50 gp1d6 slashing1 lb.Finesse, light, thrown (range 20/60)
Ammunition Cost Weight

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Armor

Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor

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Plated Leather500 gp13 + Dex modifierDisadvantage20 lb.
Medium Armor

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Improvised11 + Dex modifier (max 2)Disadvantage10 lb.
Heavy Armor

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Fur10 gp1330 lb.
Shield

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Buckler5 gp+12 lb.
Kite40 gp+3Str 13Disadvantage10 lb.

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