Weapons (Walls of Elisia Supplement)

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It is assumed that all firearms use the loading property, with the "mag" section being the size of the magazine

New Properties

Long Range means that the given weapon has disadvantage at 10 feet instead of 5 feet


Short Range means that the weapon does not impose disadvantage from being too close


Spray Means that the weapon is able to fire 3 to 5 bullets as a single attack at the risk of jamming. Each shot is a separate roll of a d20, refer to the table to see the effect

Roll Effect
Natural 20Critical
19-9Regular Shot
8-2Jam, requires an action to unjam
Natural 1Requires a gunsmith to fix


Burst Fire means that the gun fires a 10x10 cube of bullets. Each target with the area must make a DC 15 Dexterity save or suffer the weapon's natural damage. This attack uses 10 ammunition


Simple Melee Weapons

Name Cost Damage Weight Properties
Baseball Bat2 gp1d6 bludgeoning2 lbs.Light
Knife5 sp1d4 slashing5 ozLight, Finesse. Thrown (20/60)
Hatchet1 gp1d6 slashing2 lbs.Light, Thrown (20/60)
Hammer3 sp1d4 bludgeoning1 lb.Light, thrown (25/75)
Pipe5 sp1d6 bludgeoning2 lbs.Versatile (1d8)
Crowbar1 gp1d6 bludgeoning3 lbs.Versatile (1d8)
Shovel1 gp1d6 bludgeoning3 lbs.Versatile (1d8)
Baton2 gp1d6 bludgeoning1 lbs.Finesse, Light
Knuckle Duster8 sp1d4 bludgeoning1 lbs.Light


Simple Ranged Weapons

Name Cost Damage Weight Mag Properties
Crossbow10 gp1d8 piercing5 lbs.1Ammunition (80/320), loading, two handed
Shortbow8 gp1d6 piercing3 lbs.1Ammunition (80/320), two handed
Pistol25 gp1d10 piercing1 lbs10Ammunition (20/60)
Revolver30 gp2d8 piercing6Ammunition (30/90)


Martial Melee Weapons

Name Cost Damage Weight Properties
Machete25 gp1d8 slashing1 lbs.Finesse
Axe30 gp1d10 slashing3 lbs.Versatile (1d10), Two Handed
Nunchaku20 gp1d8 bludgeoning1 lb.none
Pickaxe30 gp1d12 piercing4 lbsHeavy, Two handed
Spear10 gp1d6 piercing1 lbsVersatile (1d8), Thrown (20/60)
Sledgehammer35 gp2d6 bludgeoning7 lbsHeavy, Two handed
"The Whomper" (Concrete filled Bat)8 gp3d4 bludgeoning12 lbsHeavy, Two handed


Martial Ranged Weapons

Name Cost Damage Weight Mag Properties
Longbow15 gp1d8 Piercing3 lbs.1Ammunition (100/400), Two Handed, Heavy
Hunting Shotgun40 gp2d10 Piercing8 lbs.2Ammunition (20/60), Two Handed
Sniper Rifle65 gp2d10 piercing9 lbs.5Ammunition (100/400), Two Handed, Heavy
Automatic Rifle55 gp2d6 piercing7 lbs.25Ammunition (80/240), Two Handed, Spray (3 shots), Burst Fire
SMG45 gp1d8 piercing5 lbs.30Ammunition, Two Handed, Spray (5 shots), Burst Fire

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