Water Core (5e Creature)
Water Core
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Medium fiend (heartless), chaotic evil Armor Class 15 (natural armor)
Proficiency Bonus +2 Water Body. A creature that touches the water core or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage. ACTIONSSlam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. Water Spray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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