Ward (5e Spell)

Ward
2nd-level Abjuration
Casting time: 1 reaction which you take when you are hit by an attack, forced to make a saving throw, or targeted by the magic missile spell
Range: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC and saving throws, including the triggering attack or saving throw, and you take no damage from magic missile.

Until the start of your next turn, if you succeed on a saving throw that halves the incoming damage of an effect or attack, you take no damage.



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