Truth Alchemist (FMA Supplement)
Truth Alchemist
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Medium humanoid, lawful good Armor Class 18 (natural armor)
Saving Throws Con +10, Int +9 Transmutation Circle. The alchemist can create Transmutation Circles. All created Circles occupy the space you were in when you created it, and can only be activated while touching it. Each Transmutation Circle can manipulate a single element or compound, or a substance comprising of at least half of the chosen material, and this material can not be in a creature's possession. Any objects created by the alchemist's Circles can not have any functions its source material did not. The Truth alchemist's Transmutation Circles may manipulate a single non-biological material of their choice. The Truth alchemist has 60 Alchemic Stamina which it may spend, regaining all spend Alchemic Stamina at the end of a long rest. Use the following and the tables at the end of this creature description to determine the effects of the alchemist's Circles: Transmutation Save DC: 16 Transmutation Attack Modifier: +8 All is One. The alchemist may spend 1 minute analyzing a material, allowing the next Transmutation Circle they cast within the next hour to manipulate it even if they can not manipulate that material normally unless the material is in a creature's possession. This can be used as an action for 6 Alchemic Stamina. One is All. The alchemist's Transmutation Circles can manipulate any number of materials they know how to manipulate. Combat Alchemy. When the alchemist uses their action to do something other than to activate a Circle, they may activate a Circle up to Medium size as a bonus action. ACTIONSDagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Alchemic Recovery. As a bonus action, the alchemist regains 18 Alchemic Stamina. This feature can be used twice, regaining use at the end of a short rest. Alchemic Rejuvenation. As a bonus action, the alchemist may spend Alchemic Stamina to grant themself twice as many temporary hit points. Alchemic Meditation. The alchemist meditates on one Circle within their reach. So long as they remain touching the Circle and maintain concentration, the total cost of the Circle is halved, the area of effect is indicated before it activates, and it activates at the end of your next turn.
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Truth alchemists have not only seen the deeper truths of alchemy, but the Truth itself. Truth AlchemistsThe following are known Truth alchemists and their circles:
With the power granted by the knowledge of his Gate of Truth, Edward quickly became a state alchemist, becoming the Fullmetal Alchemist. Edward's Transmutation Circles can manipulate silica, iron, and flesh, and can be used to create melee weapons and shields.
On the promised day, Edward headed the attack on Father's base under central command, and ultimately defeated the evil under Amestris barehanded. Edward's Transmutation Circles can manipulate silica, iron, and flesh, and can be used to create melee weapons and shields, and he can perform Human Transmutation.
Sticking alongside Edward, often being mistaken as the Fullmetal Alchemist due to his armored appearance, Alphonse was also chosen as one of Father's sacrifices, though ultimately it would be Alphonse's own sacrifice that returned Edward's arm to him, allowing for Father's defeat. Alphonse's Transmutation Circles can manipulate silica, iron, and wood, and can be used to create melee weapons, shields, armor, and ranged weapons.
In another world, during their fights against Dante and her homunculi, the material of Alphonse's armor was converted into a Philosopher's Stone, granting him near-immeasurable power. Alphonse's Transmutation Circles can manipulate silica, iron, and wood, and can be used to create melee weapons, shields, armor, and ranged weapons.
Following Dante's defeat, Alphonse's soul was finally returned to his body, though not as permanently as one may think. Alphonse's Transmutation Circles can manipulate silica, iron, and wood, and can be used to create melee weapons, shields, armor, and ranged weapons.
With help from the medical prowess of Van Hohenheim, Izumi was able to fight significantly better on the Promised Day. Izumi's Transmutation Circles can manipulate silica and iron, and can be used to create melee weapons, shields, armor, and ranged weapons. Izumi may use Alchemic Recovery one additional time, but this use is regained at the end of a long rest.
After leading the rebellion on the Promised Day that resulted in the deaths of both the figureheads and hidden evils of Central Command, Mustang was the first person to take charge in rebuilding the country, and an obvious choice to be the next Furher. Mustang's Transmutation Circles can manipulate silica, iron, gold, carbon, and oxygen.
In the early 1500's, in a world where Father never existed, two pioneers in alchemy, Dante and Hohenheim, created the first Philosopher's Stone from the victims of witch trials and the plague. Using their new-found godly power, the two had life eternal by moving from body to body, even having a son, though he would die of mercury poisoning at 18. After attempting to bring him back to life, instead creating Envy, the two split, with Dante drawing the homunculi created by Human Transmutation to gain power and extend her life even further. Dante's Transmutation Circles can manipulate silica, iron, wood, and flesh.
In the early 1500's, in a world where Father never existed, two pioneers in alchemy, Dante and Hohenheim, created the first Philosopher's Stone from the victims of witch trials and the plague. Using their new-found godly power, the two had life eternal by moving from body to body, even having a son, though he would die of mercury poisoning at 18. After attempting to bring him back to life, instead creating Envy, the two split, with Hohenheim renouncing any feelings he once had for Dante and attempting to settle down while dismantling her accumulated power. Hohenheim's Transmutation Circles can manipulate silica, iron, and wood, and can be used to create melee weapons, shields, and armor.
Once the famed Silver Bullet Alchemist, Crowley became obsessed with the ruins beneath Amestris, gathering their secrets to create a profane, forbidden alchemy combining chimera, the Philosopher's Stone, golems, and even Human Transmutation. Crowley's Transmutation Circles can manipulate silica and flesh.
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Transmutation Circle Tables
| Size | Cost | Casting Time | Range | Weight | Maximum Damage | Maximum Hit Points |
|---|---|---|---|---|---|---|
| Small | 2 | Free Action | 15 feet | 4 lbs. | 1d6 | 3 |
| Medium | 4 | Bonus Action | 30 feet | 40 lbs. | 4d6 | 11 |
| Large | 6 | Action | 60 feet | 80 lbs. | 5d6 | 14 |
| Huge | 12 | Full Turn Action | 120 feet | 160 lbs. | 10d6 | 14 |
| Garganguan | 24 | 1 Minute | 180 feet | 400 lbs. | 20d6 | 70 |
| Material Category | Material | DT | Weight of a 5-ft. cube |
|---|---|---|---|
| ↓ | Cloth, paper, rope | 0 | 150 lbs. |
| Fragile | Crystal, glass, ice | 2 | 300 lbs. |
| ↑ | Wood, bone | 4 | 500 lbs. |
| ↓ | Stone, gold | 10 | 800 lbs. |
| Sturdy | Iron, steel | 15 | 2500 lbs. |
| ↑ | Lead, uranium | 20 | 3500 lbs. |
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