True Death (4e Equipment)
| True Death | Level 15 Poison |
| A vile concoction made using nightshade, the sap of a rare desert scorpion, and a year of blessings by the High Priest of the Kylmor, Demi-god of Murder and Lord of Assassins. | |
| Poison | 45,000 gp |
| Power (Consumable | |
| First Failed Save: the target is unconscious. (successful save target remains unconscious, second successful save ends effects) | |
| Second Failed Save: the target is dying and must make two successful saves or die. (2 successful save ends). | |
| Aftereffect: if the target still lives, the target may immediately spend one healing surge, is weakened and dazed until target takes a short rest or receives divine healing. | |
| Special: One application of the poison is required before each attack. Applying the poison to a weapon requires a minor action. | |
Note: The Assassins Guild in Kadishmar is the primary user of True Death poison.
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