Treasure (Doom Supplement)
Individual Treasure
Individual Treasure, Challenge 0
–
4
d12
Item
1
–
2
Pistol magazine
3
Pistol
4
–
5
4
×
Shotgun shells (shot)
6
Combat shotgun
7
1d6 (3)
×
health bonuses
8
Battle damage repair kit
9
Stimpack
10
Uncommon weapon rune
11
Rifle Bullets
12
Hacking Tool
Individual Treasure, Challenge 5
–
10
d12
Item
1
2
×
Pistol magazine
2
8
×
Shotgun shells (shot)
3
Combat shotgun
4
Energy pack
5
1d6 (3)
×
RPGs
6
Battle damage repair kit
7
2d6 (7)
×
health bonuses
8
2
×
Stimpack
9
Uncommon weapon rune
10
Rare weapon rune
11
Rifle Bullets
12
Hacking Tool
Treasure Hoard
Roll once on column A and once on column B
Treasure Hoard, Challenge 0
–
4
d12
Item A
Item B
1-3
Chainsaw, UAC
2d6 (7)
×
health bonuses
4-5
Pistol, UAC
and 2
×
Pistol magazine
Battle damage repair kit
6
Combat shotgun
and 8
×
Shotgun shells (shot)
2
×
Stimpack
7
Chaingun
and
chaingun belt
Medikit
8
Rocket Launcher
and 2d6 (7)
×
RPGs
Hacking Tool
9
Shotgun, Super
and 8
×
Shotgun shells (shot)
Uncommon weapon rune
10
Combat Armor
Power cell
11
Precision Bolt Rifle (5e Equipment)
and one
60-round magazine
1d4 grenades
12
Hacking Tool
Riot Shield
Treasure Hoard, Challenge 5
–
10
d10
Item A
Item B
1
Chainsaw, UAC
3d6 (10)
×
health bonuses
2
Combat shotgun
and 8
×
Shotgun shells (shot)
Battle damage repair kit
3
Chaingun
and
chaingun belt
4
×
Stimpack
4
Rocket Launcher
and 2d6 (7)
×
RPGs
Medikit
5
Shotgun, Super
and 8
×
Shotgun shells (shot)
Hacking Tool
6
Plasma Gun
and a
Power Cell, UAC
Rare weapon rune
8
Supercharge
9
Invulnerability
10
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