Traumatic Teleport (5e Spell)

Traumatic Teleport
5th-level Conjuration
Casting time: 1 action
Range: 120 feet
Components: V
Duration: Instantaneous

You attempt to instantly transport a creature within range into a solid object you can see within 120 feet of you that is the large enough to hold the creature. The creature must make a Constitution saving throw. On a failed save, it partially teleports into the object, and takes 6d10 force damage, and is restrained. On a successful save, the creature takes half as much damage but is neither teleported or restrained.

A creature restrained by this spell must make a Strength saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends and it breaks free of the restraining object, moving into an unoccupied space within 5 feet of where it was restrained.


Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.