Tides of Blood (5e Spell)

Tides of Blood
4th-level Necromancy
Casting time: 1 action
Range: Self (20-foot sphere)
Components: V, S
Duration: Instantaneous

You absorb the blood of all creatures of your choice within range. Each creature of your choice within the area must make a Constitution saving throw. A creature takes 5d8 necrotic damage on a failed save, or half as much on a success.

The extracted blood is gathered in a blood orb formed above you. You can hurl this orb at a point you can see within 120 feet of you. Any creature within 20 feet of the orb must succeed on a Dexterity saving throw, taking 1d4 bludgeoning damage per creature who failed the save, or half as much on a success.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic damage caused by the spell increases in 1d8 for each slot level above 4th.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.