Thunder Step (3.5e Martial Artist Maneuver)

Thunder Step

If you can't be seen, you can't be struck.

Level: Active 4
Type: Action (Movement)
Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers.
Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a different direction, allowing you to flank that opponent singlehandedly. Unlike with Wind Step, this maneuver doesn't allow for a Reflex saving throw. The flanking bonuses you receive on your attack rolls increase to +4 and while using thunder step, your effective initiator level increases by 4 for the sake of bypassing improved uncanny dodge. While using thunder step, you may end your turn in any one of the squares adjacent to your opponent's square.
Special: This maneuver can be activated as a swift action, its effects applying on every attack you make during your turn.


Back to Main Page 3.5e Homebrew Complex Special Ability Components Maneuvers Martial Arts Maneuvers

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.