Thorn-spawn (4e Creature)
Thorn-spawn are created by grove lords to serve as servants, guardians, and companions, depending on their need. While they begin their lives as mindless constructs of earth and plant matter, they mature over time. They are humanoid in shape, and stand about as tall as elves and humans.
Thorn-spawn Minion
These creatures are capable of following basic instructions, but do not possess the ability to think or reason. This doesn't necessarily impair their combat prowess, they will selflessly serve their masters to the end.
Thorn-spawn Minion Level 2 Minion | ||
|---|---|---|
Medium Fey Animate XP 32 | ||
| Initiative +3 | Senses Perception +2 | |
| HP 1; a missed attack never damages a minion.; a missed attack never damages a minion. | ||
| AC 14; Fortitude 14, Reflex 14, Will 10 | ||
| Speed 6 | ||
| Effect: Ranged 10/20; +5 vs. AC; 3 damage | ||
| Skills - | ||
| Feats - | ||
| Str 12 ((+2)) | Dex 14 ((+3)) | Wis 8 ((-)) |
| Con 12 ((+2)) | Int 4 ((-2)) | Cha 8 ((-)) |
| Alignment unaligned | Languages understands elven | |
| Equipment none | ||
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Thorn-spawn Minion Tactics
A thorn-spawn minion will attempt to fight at range, but can make melee attacks as well. While not terribly threatening, they are usually found in high numbers.
Thorn-spawn Guardsman
Guardsmen are semi-trained thorn-spawn. They are capable of independent thought, but remain completely devoted to their masters. They've refined their skills, and make formidable foes.
Thorn-spawn Guardsman Level 4 Artillery | ||
|---|---|---|
Medium Fey Animate XP 175 | ||
| Initiative +5Senses Perception +5 | ||
| HP 44; Bloodied 22 | ||
| AC 16; Fortitude 16, Reflex 17, Will 12 | ||
| Speed 6 | ||
| Effect: +5 vs. AC; 1d6 + 4 damage | ||
| Effect: Ranged 10/20; +8 vs. AC; 2d6 damage | ||
| Effect: Ranged 20; burst 2, +8 vs. reflex; 1d10 + 6 damage, and the target is dazed until the end of the thorn-spawn guardsman's next turn. | ||
| Skills - | ||
| Feats - | ||
| Str 14 ((+4)) | Dex 17 ((+5)) | Wis 11 ((+2)) |
| Con 14 ((+4)) | Int 9 ((+1)) | Cha 10 ((+2)) |
| Alignment unaligned | Languages elven | |
| Equipment none | ||
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Thorn-spawn Guardsman Tactics
A thorn-spawn guardsman will attempt to fight at range, but can make melee attacks as well. The guardsman will use it's burst attack as often as possible.
Thorn-spawn Cohort
Thorn-spawn Cohort Level 6 Elite Controller | ||
|---|---|---|
Medium Fey Humanoid XP 500 | ||
| Initiative +3Senses Perception +5 | Senses darkvision | |
| HP 140; Bloodied 70 | ||
| Healing Surges 2 | ||
| Regeneration 4 (only whe bloodied) | ||
| AC 22; Fortitude 20, Reflex 16, Will 18 | ||
| Immune to poisons; Resist 5 radiant | ||
| Saving Throws +2 | ||
| Speed 6 | ||
| Action Points 1 | ||
| Effect: +6 vs. AC: 1d6 + 6 damage, and the target is weakened until the end of the Thorn-spawn Cohort's next turn. | ||
| Effect: +6 vs AC: 1d6 + 6 damage, and the target is entangled (save ends). | ||
| Effect: Range 10; +6 vs. Reflex: 1d8 + 6 damage. | ||
| Effect: Range 10; + 10 vs Reflex: 1d8 + 8 damage, and the Thorn-spawn Cohort can slide the target up to 3 squares. The target cannot be moved into an unsafe square. | ||
| Effect: Range 15: burst 3: the Thorn-spawn Cohort and any allies in burst regain hitpoints as if they used a healing surge +1d6 additional hitpoints. | ||
| Fey Step ♦ recharges when Thorn-spawn Cohort is first bloodied | ||
| Effect: The Thorn-spawn Cohort can teleport 5 squares. | ||
| Skills Insight + 10, Nature + 12 | ||
| Str 16 (+6) | Dex 12 (+4) | Wis 16 (+6) |
| Con 16 (+6) | Int 10 (+3) | Cha 10 (+3) |
| Alignment unaligned | Languages Common, elven | |
| Equipment none | ||
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Thorn-spawn Cohort Tactics
The Cohort prefers not to engage in combat, but when pressed, will call upon woodland allies or it's brethren thorn-spawn. It will then hold back from the conflict, attempting to inflict the most damage possible from range, and use it's powers to better position and heal it's allies.
Thorn-spawn Lore
A character knows the following information with a successful Nature check.
DC 15: Thorn-spawn can be created quickly by their grove lord in order to create a small army in a short amount of time.
DC 25: Thorn-spawn begin as unthinking animates, but given a dozen years of experience or a gift from their creator, they can mature into something greater.
Encounter Groups
Thorn-spawn are generally found defending their master's grove. As such, they are often found accompanied by enthralled natural beasts or their grove lord masters.
Level 4 Encounter (XP 900)
- 1 thorn-spawn cohort (level 6 elite controller)
- 1 grizzly bear (level 3 brute)
- 2 gray wolves (level 2 skirmisher)
Level 5 Encounter (XP 1,100)
- 1 thorn-spawn cohort (level 6 elite controller)
- 2 thorn-spawn guardsmen (level 4 artillery)
- 8 thorn-spawn minions (level 2 minion)
Level 9 Encounter (XP 2,000)
- 1 thorn-spawn cohort (level 6 elite controller)
- 2 cave bears (level 6 elite brute)
- 4 gray wolves (level 2 skirmisher)
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