The Storm Lord (5e Subclass)

Storm Lord

Warlock Subclass

Expanded Spell List

Spell LevelSpells
1stfeather fall, thunderwave
2ndmisty step, gust of wind
3rdfly, lightning bolt
4thice storm, freedom of movement
5thcloudkill, cone of cold

Thunderous Blow

Starting at 1st level, when you cast a spell or make a weapon attack and it hits, you can cast thunderous smite without expending a spell slot or being limited to melee weapon attacks. You cannot use this feature again until after a short or long rest.

Stormy Defense

Starting at 6th level, when you engage in battle you can activate this ability; encasing your body in an armor of wind and electricity. This increases your AC by +2 while wearing. When a creature makes a melee attack against you while wearing the armor; the creature must make a Dexterity saving throw (DC 15). On a failed save, the target takes 7 (2d6 + Charisma) thunder damage and half as much on a success. This ability recharges after a short or long rest and has a duration of 30 minutes. When you gain this feature increase your Constitution or Strength score by 1, to a maximum of 20.

Skyward Dominance

Starting at 10th level you become resistant to thunder damage and bludgeoning from nonmagical weapons. You have natural armor of 12 + Dexterity + Charisma and do not need to breathe or sleep to survive.

Electric Body

Starting at 14th level you can use Investiture of Wind (ee) without using a spell slot as a bonus action. This recharges after a long rest. You also gain the ability to do an action and potential bonus action after your action and bonus action(s). This recharges after a long rest.

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