The Platinum Dragon (5e Subclass)

The Platinum Dragon

Warlock Subclass

Your patron is the King of Good Dragons, Bahamut. Far from his realm, you’ve caught his attention as someone to use when persuasion and kindness won’t work. Unlike his followers and worshippers, your purpose is to dispose of evil by force. Bahamut looks extra kindly on those who thwart the plans of evil dragons. The God of Dragons still expects good deeds from individuals he makes pacts with, and acts of evil from his warlocks are grounds for retribution and punishment.

Expanded Spell List

Spell LevelSpells
Cantripguidance, resistance
1stdetect evil and good, wrathful smite
2ndalter self, branding smite
3rdelemental weapon, call lightning
4thpolymorph, staggering smite
5thbanishing smite, steel wind strike

Chromatic Hunter

Beginning at 1st level, your patron extends his experience studying, tracking, hunting, and even talking to evil dragons during his lifetime. You gain a+2 bonus to damage rolls with weapon attacks against chromatic dragons. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn Draconic.

Chromatic Slayer

Beginning at 6th level, you are even deadlier against your foes. Your bonus to damage rolls against chromatic dragons and any Tiamat followers increases on +4. Additionally, you have advantage on saving throws against the spells and abilities used by a cromatic dragon or Tiamat servant.

Bahamut’s Protection

At 10th level, the Platinum Dragon grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to either acid, cold, fire, lightning, and poison damage.

Justice of Bahamut

Bahamut sees you as a worthy cromatic hunter. You have advantage against any chromatic dragon and Tiamat follower, and they have disadvantage on attack rolls against you.

You can channel Bahamut’s law to slay a creature. You can cast disintegrate as a 7th level spell. After you cast the spell with this feature, you can’t do so again until you finish a long rest.


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