The Masked (3.5e Creature)

The Masked

Masked
CR 12
Always Chaotic, Usually Evil either tiny or size of infected creature (inf.) aberration
Init/Senses -5 (non-inf.) or +5 (inf.)/Listen +0, Spot +0 (not inf.) or +10 (inf.)
AC +5 to inf. AC, touch inf. touch AC, flat-footed inf. flat AC
hp 1 (1d1 HD)
Immune All Except True Flame
Fort/Ref/Will 11/9/11
Speed either 5 ft or +10 ft to inf
Melee if inf: Claw +1 atk of inf (+1 dmg of inf). if inf doesn't already have a claw attack, then: Claw +1 Melee (1d4) or
Melee if not inf: grapple
Ranged Infectious Shards, ranged -5 (1d8+infect)
Space/Reach 5 ft./0 ft.
Base Atk/Grp 0 or inf +2/+5 or inf +3
Abilities Str 2+inf, Dex 2+inf, Con 2+inf, Int 15, Wis 14, Cha 17
Feats inf
Skills inf
Advancement
Possessions inf
Infect This creature can infect someone, and can choose to hijack the hosts body, killing the host and using the resources in the hosts body to survive and reproduce, or to join a symbiotic relationship, helping the host survive. anyone infected with the Masked will now be blinded and noticeably thin.

Strategies and Tactics

Sample Encounters

Ecology

Environment:

Typical Physical Characteristics:

Alignment:

Lore

Society

Sample Lair

Typical Treasure

For Player Characters

Creatures As Characters

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