The Green Knight (3.5e Feat)

The Green Knight [General]

3e Summary::Thou art a strange amalgam of Medieval clichés.
Prerequisite: STR 15, CHA 13, Ability to cast spells, The Green Man, The Wild Man
Benefit: +1 to all Abilities, gain mastery with greatswords, and gain two spells of your highest level spell slot.



Back to Main Page 3.5e Homebrew Character Options Feats Feats

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.