Temporal Enhancement (5e Spell)
| 7th-level Transmutation | |
| Casting time: | 1 action |
|---|---|
| Range: | Touch |
| Components: | V, S |
| Duration: | Concentration, up to 1 minute |
A creature you touch gets surrounded by time energy for the duration. Until the spell ends, the creature benefits from the following effects:
- They become immune to being grappled, stunned, or retrained.
- They gain an extra 20ft of movement speed.
- They gain advantage on Constitution, Wisdom, and Charisma saving throws.
- If another creature targets them with a attack or harmful spell, they can use their reaction to force it to make a Wisdom saving throw against your spell save DC. On failed save, they must choose a new target or lose the attack or spell. On a success, the creature can hit you as normal but takes 5d10 force damage for each attack they hit you with.
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