Tasha's Cauldron of Everything
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Content
Tasha's Cauldron of Everything features an array of content useful both to players and to Dungeon Masters. The publication has an introduction and four chapters. The first chapter features player options: one to four subclasses for every class in the Player's Handbook, optional class features (including maneuvers for battlemaster, companions for ranger and additional invocations for warlock), and new feats. The second chapter focuses on group patrons: organized groups to help build a shared purpose and place for a party. The third chapter is magic miscellany, which introduces a plethora of new spells and magic items, as well as new mechanics like tattoos and spells personalization. The fourth and last chapter provides more assets for Dungeon Masters, including how to run session zero, the sidekick mechanic, magical and supernatural events, and sample puzzles to use ingame.
Some of the content featured in this guide was previously made available in Unearthed Arcana (5e), and other works published by Wizards of the Coast, but much of it has been refined since it was first introduced.
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Variant Class Features
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