Tarot Mage (5e Subclass)

Tarot Mage

Sorcerer Subclass

Some claim that tarot cards hold power and knowledge. Others say it's just a trick used by fortune tellers to fool naive people. But few peoples are born with the power to read those tarot cards and use their power to their advantage. These chosen ones are called Tarot Mages and have combined their magical power with the Chaotic Tarot. (Note: To use this subclass, you must have a deck of tarot cards with you, including 56 Minor Arcana cards and 22 Major Arcana cards)


Tarot Deck

At 1st level, you get a Tarot Deck of cards. This deck is bound to you. As a bonus action, you can cause it to appear in your hand. It will be summoned to you from any distance, even from other planes of existence. You gain proficiency in Intelligence (Arcana) skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with that. Your tarot deck counts as your spellcasting focus for your Tarot Mage spells.

Minor Arcana

At 1st level, as a action you can draw from a deck of the Minor Arcana cards, which each contain a unique spell effect as shown on the Minor Arcana table. After drawing a card, you must cast the spell that the card grants you (if it's possible). The spell is cast in the lowest spell slot that the spell allows.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.


Minor Arcana table
Cardof Swordsof Wandsof Cupsof Pentacles
2Thunderous SmiteChromatic OrbCure WoundsInflict Wounds
3ShieldMage ArmorArmor of AgathysAbsorb Elements
4Divine FavorBaneBlessFaerie Fire
5Fog CloudColor SprayGreaseEntangle
6ThunderwaveBurning HandsIce SpikeArms of Hadar
7Witch BoltMagic MissileGuiding BoltEnsnaring Strike
8ShatterAganazzar’s ScorcherPrayer of HealingMaximilian’s Earthen Grasp
9BlurMirror ImageWarding BondHold Person
10Warding WindEnlarge/ReduceBlindness/DeafnessMisty Step
PageLightning BoltFireballTidal WaveVampiric Touch
KnightThunder StepHasteRevivifyLife Transference
QueenStaggering SmiteWall of FireIce StormBlight
KingStorm SpherePolymorphDeath WardAura of Life
AceSteel Wind StrikeImmolationMass Cure WoundsInsect Plague


Tarot Expert

At 6th level, you gain ability to use your Metamagic on Minor Arcana spells and you regain any expended uses when you finish a short rest. Each time you draw Minor Arcana cards, you can once use mulligan and return the card(s), shuffle the deck and draw a new card(s).


Major Arcana

At 14th level, as a action you can draw from a deck of the Major Arcana cards, which each contain a unique spells effect as shown on the Major Arcana table. After drawing a card, you roll a d4 to determine which of the spells you must cast. The spell is cast in the lowest spell slot that the spell allows.

Once you use this feature, you can't use it again until you finish a long rest.


Major Arcana table
CardSpells
0 - The Fool1) Investiture of Wind, 2) Investiture of Flame, 3) Investiture of Ice, 4) Investiture of Stone
I - The Magician1) Arcane Gate, 2) Mirage Arcane, 3) Antimagic Field, 4) Wish
II - The High Priestess1) Find the Path, 2) Project Image, 3) Telepathy, 4) Foresight
III - The Empress1) Conjure Fey, 2) Regenerate, 3) Animal Shapes, 4) Mass Polymorph
IV - The Emperor1) Mass Suggestion, 2) Finger of Death, 3) Dominate Monster, 4) Invulnerability
V - The Hierophant1) Chain Lightning, 2) Etherealness, 3) Holy Aura, 4) Power Word Heal
VI - The Lovers1) Heroes’ Feast, 2) Conjure Celestial, 3) Clone, 4) Astral Projection
VII - The Chariot1) Bones of the Earth, 2) Teleport, 3) Maze, 4) Gate
VIII - Strength1) Tenser’s Transformation, 2) Mordenkainen’s Sword, 3) Power Word Stun, 4) Shapechange
IX - The Hermit1) Globe of Invulnerability, 2) Sequester, 3) Maddening Darkness, 4) Prismatic Wall
X - Wheel of Fortune1) Scatter, 2) Prismatic Spray, 3) Control Weather, 4) Any 9th level spell
XI - Justice1) True Seeing, 2) Fire Storm, 3) Incendiary Cloud, 4) True Polymorph
XII - The Hanged Man1) Flesh to Stone, 2) Reverse Gravity, 3) Tsunami, 4) Weird
XIII - Death1) Harm, 2) Resurrection, 3) Abi-Dalzim’s Horrid Wilting, 4) True Resurrection
XIV - Temperance1) Contingency, 2) Power Word Pain, 3) Antipathy/Sympathy, 4) Time Stop
XV - The Devil1) Soul Cage, 2) Forcecage, 3) Demiplane, 4) Imprisonment
XVI - The Tower1) Disintegrate, 2) Whirlwind, 3) Earthquake, 4) Storm of Vengeance
XVII - The Star1) Heal, 2) Crown of Stars, 3) Illusory Dragon, 4) Mass Heal
XVIII - The Moon1) Mental Prison, 2) Plane Shift, 3) Mind Blank, 4) Psychic Scream
XIX - The Sun1) Sunbeam, 2) Delayed Blast Fireball, 3) Sunburst, 4) Meteor Swarm
XX - Judgement1) Wind Walk, 2) Simulacrum, 3) Feeblemind, 4) Power Word Kill
XXI - The World1) Druid Grove, 2) Mordenkainen’s Magnificent Mansion, 3) Mighty Fortress, 4) Any 9th level spell


Tarot Master

At 18th level, you can use Major Arcana twice instead of once. Now when you use the Minor Arcana, you draw three cards and choose one of them.

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