Tail of Spirits (4e Feat)
Tail of Spirits [Seishin Kitsune]
With 9 tails you have reached the final level of your power. You are constantly aware of other fox spirits following you, waiting for you to join them fully.
Prerequisite: Seishin Kitsune, Seven-tail Sharpnose, Tail of Flames
Benefit: You gain the Spirit Rush power.
| Spirit Rush | Feat Power |
| In a thundering wave the spirits of a hundred foxes descend upon your foes, tearing at their bodies and minds. | |
| 4e Power Usage::Daily | |
| 4e Power Action Type::Standard Action | Close Blast 5 |
| Requirement: All your tails must show. | |
| Target: All enemies in blast. | |
| Attack: INT, WIS or CHA Vs. Will | |
| Hit: 2D8+CHA damage and the target is Dazed until the end of your next turn. | |
| Miss: The target gives combat advantage to all attackers until the end of your next turn. | |
| Effect: After the attack you teleport to any point inside the blast. | |
| Special: The ability score used for this power is the same as for your Trance Attack power. | |
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