Symphony Master (5e Creature)
Symphony Master
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Gargantuan monstrosity (unversed), chaotic evil Armor Class 14 (17 with mage armor)
Saving Throws Wis +8, Cha +9 Devil's Sight. Magical darkness doesn't impede the symphony master's darkvision. Magic Resistance. The symphony master has advantage on saving throws against spells and other magical effects. Magic Weapons. The symphony master's weapon attacks are magical. ACTIONSMultiattack. The symphony master casts a spell with a casting time of 1 action and makes one attack with its baton shuriken. When its Concerto is available, it can use it in place of the spell. Spellcasting. The symphony master is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The symphony master has the following spells prepared: Cantrips (at will): eldritch blast, guidance, vicious mockery Baton Shrunken. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Concerto (Recharge 6). The symphony master magically plays one of its instruments: Fortissimo Blast. The symphony master fires a massive sound wave from its trumpet. Each creature within 60 feet of the symphony master must make a DC 17 Strength saving throw. On a failed save, the creature takes 36 (8d8) thunder damage and is pushed 20 feet away from the symphony master and knocked prone. On a successful save, the creature takes half as much damage and isn't pushed or knocked prone.
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