Swarm of Flies (3.5e Creature)
Swarm of Flies
| Size/Type: | Diminutive Vermin Swarm |
|---|---|
| Hit Dice: | 4d6 (14 hp) |
| Initiative: | +12 |
| Speed: | 5 ft. (1 squares), fly 20 ft. |
| Armor Class: | 23 (+4 size, +9 Dex), touch 19, flat-footed 14 |
| Base Attack/Grapple: | +1/ |
| Attack: | Swarm (1d6) |
| Full Attack: | Swarm (1d6) |
| Space/Reach: | 5ft./0ft. |
| Special Attacks: | Distraction |
| Special Qualities: | immune to weapon damage, swarm traits, vermin traits |
| Saves: | Fort -6(-5 base, -1 Con), Ref 16(+7 base, +9 Dex), Will 0(-2 base, +2 Wis) |
| Abilities: | Str 1, Dex 28, Con 8, Int None(If familiar 7), Wis 15, Cha 1 |
| Skills: | Search +6, Hide +4, Spot +6 |
| Feats: | |
| Environment: | Any |
| Organization: | Solitary, tangle (2–4 swarms), or colony (7–12 swarms) |
| Challenge Rating: | 1 |
| Treasure: | |
| Alignment: | Neutral |
| Advancement: | |
| Level Adjustment: |

Combat
A Swarm of Flies deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a Swarm of Flies in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Consitution-based.
Skills: A Swarm of Flies has a +6 racial bonus on Search and Spot checks and a +4 racial bonus on Hide checks. It uses its Dexterity modifier instead of its Inteligence modifier for Search checks.
When used as a Familiar the Master recives +1 to Reflex rolls, -2 Cha, -2 Int, +4 Dex, -1 HP / Character level, +3 Initiative, and if a spell requires a material component you may have your Swarm of Flies take 1 damage/2gp cost instead (you use a fly as the component)
Must have the Improved Familiar feat.
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