Superior Resistance (5e Variant Rule)

Superior Resistance

A Character gains Superior Reistance if they have resistance to a specific damage type from more than one source.
Superior Reistance grants immunity to damage of that type from natural sources such as cold damage from being in a nonmagical snowstorm.
Against magical damage of the type you only take a thrid of the damage instead of half rounding up.
Additionally you gain a benefit from being this resistant to this type of damage:
(when you are using this rule you should give these effect also to player characters that have immunity to that damage type)

Slashing: you are immune to nonmagical status effects like bleeding that caused by slashing damage.
Piercing: you are immune to nonmagical status effects like bleeding that caused by piercing damage.
Bludgeoning: you are immune to pressure like diving deep under water or similar things.
Poison: You are immune to the poisoned condition.
Acid:
Fire: You are immune to the effects of extreme heat.
Cold: You are immune to the effects of extreme cold.
Radiant: You are immune the blinded condition.
Necrotic: You are immun to effects that block healing.
Lightning: You are immune to the paralysed condition as long as it isn't caused by a poison.
Thunder: You are immune to the deafened condition.
Force: You cannot be teleported against your will.
Psychic: You have advantage on saving throws against illusions.

0.00
(0 votes)

Back to Main Page 5e Homebrew Rules

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.