Summon Guided Anvil (3.5e Spell)
| Conjuration (Creation) | |
| Level: | Sorc/Wizard 2, Cleric 1 |
|---|---|
| Components: | V S F |
| Casting time: | 1 standard action |
| Range: | medium |
| Duration: | See below |
| Saving Throw: | None |
| Spell Resistance: | No |
3e Summary::This spell summons a magically imbued anvil aproximately 1500 ft above the given target. This anvil will follow the intended target for 3 rounds being immediately apperent as a shadow following the target whenever the target moves. On your turn at the end of three rounds the anvil crashes dealing 1d6 bludgeoning damage (DR applies) per 2 caster levels.
If cast as an arcane spell, the anvil remains permanantly. it is a simple small anvil worth about 5 gold pieces.
Focus
A silver hammer
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.