Stumbling Fool (5e Spell)

Stumbling Fool
2nd-level Enchantment
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

Choose one target within range. They must make a Charisma saving throw, or become a stumbling fool for the duration of the spell. If this stumbling fool rolls a 10 or less on a d20, one of the following happens(your choice).

  • They fall prone.
  • They take psychic damage equal to your spellcasting modifier.
  • They lose either their movement or bonus action this round.

If they fail the save, on their next turn, they can reattempt it, ending the effect on them on a success.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature in range, so long as they are within 30 feet of another target.


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