Stress, Darkest Dungeon (5e Variant Rule)
Stress
Players get stress in many ways. Some attacks, like vomit or a cultist incantation, can cause it, or finding something disturbing during the adventure like a book. The DM chooses how much stress you get: 10 is a normal amount, 20 is very stressful and 30 is extremely stressful. 30 should be the maximum but you can go over it.
If you get 100 stress, roll a d100 and reduce your stress to 0. You have a 25% chance to gain a virtue otherwise you gain an affliction. The DM chooses the affliction or virtue or determines it randomly from the tables below. If you get 100 stress again before you complete a long rest you have a heart attack and die. If you score a critical hit, you restore 5 stress; if you get hit by a critical hit, you take 5 stress.
Afflictions
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Virtues
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For every week of downtime you get to reduce your stress by 5. By performing a downtime activity you reduce your stress by 15 instead. A virtue/affliction lasts until you finish a long rest.
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