Sprint (TOWW)
| This page is a part of the Homebrew setting "The Old Wild World." |
| Material on this page may not be suitable for traditional 3.5e gameplay. |
Sprint [General]
Prerequisites:
Athletics 3 ranks.
Benefit:
When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying a medium load or less) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the athletics skill description), you have advantage on your athletics check. While running, you retain your dexterity modifier to defense.
Special:
A ronin using the dash ability still only uses 4 charges of adrenaline despite the distance increase. He would still add 5 times his dash speed.
© Copyright 2023−2024 Voyde Studios. All Rights Reserved.
Back to Main Page → 3.5e Homebrew → Campaign Settings → The Old Wild World → Feats
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.