Sprint (TOWW)

This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Sprint [General]

Prerequisites:

Athletics 3 ranks.

Benefit:

When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying a medium load or less) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the athletics skill description), you have advantage on your athletics check. While running, you retain your dexterity modifier to defense.

Special:

A ronin using the dash ability still only uses 4 charges of adrenaline despite the distance increase. He would still add 5 times his dash speed.


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