Spirit Meddling (5e Spell)

Spirit Meddling
necromancy cantrip
Casting time: 1 bonus action
Range: 60ft
Duration: Instantaneous

As a bonus action on your turn you can cause one of the following effects:

  • you send a chill down the spine of a creature within range, making them more on guard.
  • you lift an object within range 1-2 feet off the ground (the item can't weigh more than 1.5 pounds).
  • you cause small lights to flicker.
  • you cause a room to get noticeably colder over a short period of time.
  • you make people hear quiet unintelligible whispers.


0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.