Spell Balancing, Variant (5e Variant Rule)

Variant Spell Balancing

This variant rule is made for vanilla 5e damage and hit point mechanics as written. Any variation on those might impede this rule's goal, which is to make spells deadly based on how many spell slots are available at the class level of being gained (as well as taking into account hit dice). This format is based off a table found in the DMG for balancing custom spells. You can make custom spells using these guidelines or use them to do some patchwork on existing spells.

Spell LevelOne TargetMultiple Targets
Cantrip1d101d6
1st2d102d6
2nd3d103d6
3rd4d104d6
4th7d108d6
5th9d1010d6
6th12d1013d6
7th14d1015d6
8th16d1018d6
9th20d1024d6
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