Soul Release (5e Spell)
| 7th-level Necromancy | |
| Casting time: | 1 hour |
|---|---|
| Range: | Self |
| Components: | V, S, M (two objects conjoined together, split by the spell afterward) |
| Duration: | Indefinite |
You split your being into two distinct creatures, your body and your soul.
- Your body retains your Strength, Dexterity, and Constitution scores, while your soul retains your Intelligence, Wisdom, and Charisma scores. A score that is not retained becomes 1.
- You both share hitpoints, the same as you had before. If either your body or soul is reduced to 0 hitpoints or dies, so does the other.
- Your soul retains any form of spellcasting, but cannot interact with the physical world. You can satisfy any material component so long as it does not have a gold cost. Your soul, instead of any other speed, has a flying speed of 20 feet. Additionally, your soul can move through solid objects, but if you end your turn inside one, you are immediately shunted to the nearest unoccupied space, and take 1d10 force damage for every 5 feet you were moved.
- Your body can not speak, but will understand any command you give it. Your soul acts on your bodies turn.
You can preform a minute long ritual to reform your body, ending this spell.
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