Snarler (Corebound Awakening Supplement)

Snarler

Small mana beast, unaligned


Armor Class 14 (natural armor)
Hit Points 20 (4d6 + 6)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficiency Bonus +2
Damage Resistances slashing from nonmagical attacks
Senses passive Perception 10
Languages
Challenge N/A (100 XP)


SHP = 22

Berserk Lunge (Recharges after a Short or Long Rest). When the Snarler is reduced to half its DHP, it gains advantage on attack rolls for 1 minute.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target is grappled (escape DC 13). Until this grapple ends, the snarler can't bite another target.

Terror Snarl (Recharge 5-6). Each creature within 10 feet of the snarler must succeed on a DC 10 Wisdom saving throw or become frightened until the end of their next turn.

BONUS ACTIONS

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the snarler. Hit: 6 (1d6 + 3) bludgeoning damage.


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