Size Changing Trap (4e Equipment)
| Size Changing Trap | Level 1+ Common | ||||||||||||||||||
| A trap used by hunters to catch various sizes of game without needing to buy a new trap for every size. | |||||||||||||||||||
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| Wondrous Item | |||||||||||||||||||
| Properties | |||||||||||||||||||
| ♦ You can set this trap as a standard action and it has the below stats. When setting this trap, you can choose for it to be Tiny, Medium, or Large size. Enhancing this trap increases its damage dice as normal. While the trap is armed, it cannot be moved. You have to disarm it to move it. | |||||||||||||||||||
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| First image from Boingboing, second image from The Simpsons, third image from Looney Tunes |
The trap's smaller form, for catching Tiny critters; its Medium size; and its Large trapper form.
Size Changing Trap Level 1 Trap | ||
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Object 100 XP | ||
| Detect: Perception DC 13 (Large); DC 15 (Medium); DC 18 (Tiny); +3 if trap was hidden | Initiative: +3 | |
| Immune attacks | ||
Immediate Interrupt Actions | ||
| Attack: +5 + item level vs. Reflex | ||
| Trigger: A creature enters the trap's space | ||
| Hit: 1d4 + 3 damage and the target is Slowed (Thievery DC 13 ends) | ||
Countermeasures | ||
| Thievery DC 15 disables trap
Nature DC 10 Re-arms trap | ||
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