Serrated Gust (5e Spell)
| 3rd-level Conjuration | |
| Casting time: | 1 action |
|---|---|
| Range: | Self (100 Foot line) |
| Components: | V, S, M (a cluster of broken glass) |
| Duration: | Instantaneous |
A barrage of whipping, lashing wind howls from your hand to abrade your enemies, in such force that the air cutting sound can be heard up to 50 feet away. Each Creatures in a 100 foot line, 5 feet wide originating from you must make a Dexterity saving throw. If a creature fails the saving throw, it takes 7d6 wind damage, is pushed 5 feet away from the line and knocked prone. On a successful save, it takes half that damage and is not pushed nor knocked prone.
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Sorcerer
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.

