Sentinel, Major (D20 Modern Creature)
Sentinel

A Sentinel.
| Size/Type: | Tiny Construct |
|---|---|
| Hit Dice: | 6D10 (33 hp) |
| Initiative: | +2 |
| Speed: | Fly (perfect) 20ft |
| Armor Class: | 20, touch 14, flat-footed 18 |
| Base Attack/Grapple: | +4/— |
| Attack: | +6 Ranged Major Sentinel Beam (3D12) |
| Full Attack: | + Ranged Major Sentinel Beam (3D12) |
| Space/Reach: | 1 1/2ft/0ft |
| Special Attacks: | — |
| Special Qualities: | Energy Shielding 22/6, EMP burst |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str —, Dex 14, Con —, Int 10, Wis 10, Cha — |
| Skills: | — |
| Feats: | — |
| Environment: | forerunner installations |
| Organization: | single or squad (2-12) |
| Challenge Rating: | 4 |
| Treasure: | — |
| Alignment: | Neutral |
| Advancement: | 7-10 HD (Tiny) |
| Level Adjustment: | — |
See [http://halo.wikia.com/wiki/Sentinel this page] for background information.
Combat
EMP Burst (Ex): When a Sentinel or Sentinel Major is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.
Back to Main Page → D20 Modern
→ Creatures → CR 4 Creatures.
Back to Main Page → D20 Modern → Campaign Settings → Halo → Creatures.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.

