Sea Neon (5e Creature)

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Sea Neon

Medium fiend (heartless), chaotic evil


Armor Class 14 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 14 (+2)

Proficiency Bonus +2
Damage Resistances lightning
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Challenge 1 (200 XP)


Ambusher. The sea neon has advantage on attack rolls against any creature it has surprised.

Amphibious. The sea neon can breathe air and water.

ACTIONS

Tentacle. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and 7 (2d6) lightning damage.


225px-Sea_Neon_KH.png
Sea Neon from Kingdom Hearts, art from KH Wiki, https://www.khwiki.com/Sea_Neon
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