Scything Blade Trap (4e Trap)
A Scythe or Sythes swing from the walls or ceiling, slicing at its target. One square contains a tripwire or pressure plate that triggers scythes to slice through that space. This trap works best with lots of them in an area.
Level 1
Rusty Scything Blade Trap Level 1 Trap | ||
|---|---|---|
Object 25 XP | ||
| Detect: Perception DC 19 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Opportunity Atacion): Melee 1 (triggering creature); +4 vs. AC | ||
| Trigger: A creature enters the triggering square. | ||
| Hit: 1d8 damage | ||
Countermeasures | ||
| ♦Disable: Thievery DC 20. Success: The trigger square and trap no longer function. | ||
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Level 10
Scything Blade Trap Level 10 Trap | ||
|---|---|---|
Object 500 XP | ||
| Detect: Perception DC 26 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Opportunity Atacion): Melee 1 (triggering creature); +16 vs. Ref | ||
| Trigger: A creature enters the triggering square. | ||
| Hit: 3d8 damage | ||
Countermeasures | ||
| ♦Disable: Thievery DC 26. Success: The trigger square and trap no longer function. | ||
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Level 26, Triple Scything Blade Trap
Triple Scything Blade Trap Level 26 Trap | ||
|---|---|---|
Object 2250 XP | ||
| Detect: Perception DC 45 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Opportunity Atacion): Melee 1 (triggering creature); +30 vs. AC | ||
| Trigger: A creature enters the triggering square. | ||
| Hit: 6d8 damage | ||
| Miss: 2d8 damage | ||
Countermeasures | ||
| ♦Disable: Thievery DC 40. Success: The trigger square and trap no longer function. | ||
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