Screwdiver (5e Creature)
Screwdiver
|
Medium fiend (heartless), chaotic evil Armor Class 16 (natural armor)
Skills Perception +4 Amphibious. The screwdiver can breathe air and water. Lightning Absorption. Whenever the screwdiver is subjected to lightning damage, it takes no damage and instead gains a number of hit points equal to the lightning damage dealt. ACTIONSSpear. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
|
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Kingdom Hearts


