Scorchbeasts (5e Fallout Supplement)

Scorchbeast

Large monstrosity, unaligned


Armor Class 20 All (natural armour)
Hit Points 276 (24d10 + 144)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 22 (+6) 4 (-3) 16 (+3) 8 (-1)

Saving Throws Dex +4
Damage Resistances Melee, Explosive
Damage Immunities Burning Energy, Radiation
Senses passive Perception 11
Languages
Challenge 17 (18,000 XP)


ACTIONS

Scorched Breath (Recharge 5-6). The Scorchbeast exhales a blast of searing energy in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 63 (18d6) explosive damage and 63 (18d6) energy damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its save is blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the blindness on a success.

Wing Attack (Recharge 5-6). The Scorchbeast beats its wings. Each creature within 15 feet of the Scorched Beast must make a DC 20 Strength saving throw or be pushed 20 feet away and knocked prone. The Scorched Beast can then fly up to half its flying speed.

Multiattack. The Scorchbeast makes three attacks: two with its Claw and one with its Tail Strike.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 7) slashing damage.

Tail Strike. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 7) bludgeoning damage.


a8d541599032b8183e6246f9fceddbfa.jpg
0.00
(0 votes)

Back to Main Page 5e Homebrew Creatures
Back to Main Page 5e Homebrew Campaign Settings Fallout Bestiary Mutants

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.