Savannah Ant Scout (5e Creature)

Savannah Ant Scout

Small beast, unaligned


Armor Class 14 (natural armor)
Hit Points 11 (2d6 + 4)
Speed 20 ft., fly 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 1 (-5) 9 (-1) 3 (-4)

Skills Perception +1, Stealth +6
Proficiency Bonus +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1/4 (50 XP)


Flyby. The ant doesn't provoke an opportunity attack when it flies out of an enemy's reach.

ACTIONS

Pincer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Spit Poison. Ranged Weapon Attack: +4 to hit, range 30 ft., one creature. Hit: The target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage and become poisoned until the end of its next turn.


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The savannah ant scouts are the male drones who scout for new hives and for needed food supplies, they generally harass their foes by spitting globs of acid at them. Their mandibles are only for eating. The savannah ant scout has long, razor-sharp saber-like pincers that it opens up to deliver flyby attacks. Savannah ant scouts eat poisonous leaves and plants as part of their diet and have developed a resistance to poison.

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