Sap Spider (JJBA Supplement)
Sap Spider
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Medium monstrosity, unaligned Armor Class 18 (natural armor)
Saving Throws Str +4, Dex +5 Spirit Points. The spider has 2 spirit points which it may expend. It regains all spirit points at the end of a long rest. Spider. The spider ignores difficult terrain. While in contact with a web, it knows the exact location of any other creature in contact with the same web. Keen Sight. The spider has advantage on Wisdom (Perception) checks that rely on sight. ACTIONSSwipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 3) slashing damage. Tongue Skewer (1 Spirit Point). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must attempt a Constitution saving throw. On a failure, the target takes 12 (1d6 + 3 x 2) acid damage. Liquefy Body. One dead creature within 10 feet is reduced to a liquid and drank by the spider, and the spider regains 2 spirit points.
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The Dress Organization's equivalent to guard dogs, sap spiders are larger than a grown man and completely immune to toxins due to their forced evolution. Due to this, it is their main form of deployment to be dropped directly into rooms flooding with strong acids in order to stop intruders. |
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