Sanctuary Guardian (5e Creature)
Sanctuary Guardian
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Large construct, lawful neutral Armor Class 18 (natural armor)
Proficiency Bonus +3 Horrid Markings. When a creature that can read the Fathertongue language tries to understand the sigils on the guardian's chest, they must make a DC 18 Wisdom saving throw or be frightened by the guardian for 1 minute. ACTIONSMultiattack. The sanctuary guardian uses its Teleport. It then makes six Whirling Blade attacks. Whirling Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. Teleport. The guardian magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see. REACTIONSParry. The guardian adds 3 to its AC against one melee attack that would hit it. To do so, the guardian must see the attacker and be wielding a melee weapon. |
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