Sakura, War Arc (Shinobi World Supplement)
Sakura Haruno
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Medium humanoid (Haruno), lawful good Armor Class 18 (Natural Armor)
Saving Throws Str +11, Int +9 Chakra. Sakura has 42 chakra points which she can expend. All chakra points are regained at the end of a long rest. Endurance. When Sakura is targeted by an area effect that lets her make a Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save. Ninja Speed. Sakura can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. ACTIONSMultiattack. Sakura can make 3 unarmed strike or kunai attacks. Unarmed Strike. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 5) magical bludgeoning damage. Kunai. Thrown Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 8 (1d4 + 5) piercing damage. Sakura may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.
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Tapping into a massive amount of stored chakra, Sakura is able to keep up with gods of shinobi like Naruto and Sasuke in their strongest forms, even taking on Kaguya Otsutuski with their help. |
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