Sacred Blade Domain (5e Subclass)

Cleric Subclass

Clerics of the Sacred Blade domain specialize in combat with their blessed holy weapons, which they use to purge demons and evil creatures from the face of earth.


Exorcism Domain Spells
Cleric LevelSpells
1stHunters Mark, Faerie Fire
3rdMagic Weapon, Spiritual Weapon
5thHaste, Summon Undead
7thGreater Invisibility, Stoneskin
9thFlame Strike, Hold Monster
Bonus Proficiency

At 1st level, you gain proficiency with martial weapons and Constitution saving throws. If you’re proficient with a simple or martial melee weapon, you can use it as your holy symbol for your cleric spells.

Spiritualist Initiate

When you choose this domain at 1st level, you gain two cantrips of your choice from the wizard spell list. For you, these cantrips count as cleric cantrips.

Channel Divinity: Sacred Weapon

Starting at 2nd level, you can use Channel Divinity to enhance your exorcism tools. As a bonus action, you can imbue one weapon that you are holding with sacred flames, using your Channel Divinity. For 1 minute, you add your Wisdom modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Sacred Strike

At 8th level, you gain the ability to meld your weapon strikes with the tao's flow. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Spirit Warrior

At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

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