SRD:Porpoise
| This material is published under the OGL 1.0a. |
PORPOISE
| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 2d8+2 (11 hp) |
| Initiative: | +3 |
| Speed: | Swim 80 ft. (16 squares) |
| Armor Class: | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
| Base Attack/Grapple: | +1/+1 |
| Attack: | Slam +4 melee (2d4) |
| Full Attack: | Slam +4 melee (2d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Blindsight 120 ft., hold breath, low-light vision |
| Saves: | Fort +4, Ref +6, Will +1 |
| Abilities: | Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
| Skills: | Listen +8*, Spot +7*, Swim +8 |
| Feats: | Weapon Finesse |
| Environment: | Temperate aquatic |
| Organization: | Solitary, pair, or school (3–20) |
| Challenge Rating: | 1/2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3–4 HD (Medium); 5–6 HD (Large) |
| Level Adjustment: | — |
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
COMBAT
Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
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